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Coding and AI 

The Coding, AI, and Robotics curriculum introduces students to the exciting world of technology, programming, and intelligent systems through hands-on, interactive learning. Students begin by learning the basics of coding using age-appropriate platforms and languages, developing problem-solving skills and logical thinking. As they progress, they explore the fundamentals of artificial intelligence—such as pattern recognition, data input, and machine learning concepts—in a simplified, engaging way. Robotics lessons allow students to design, build, and program robots, encouraging creativity, teamwork, and real-world application of STEM principles. This curriculum nurtures innovation, digital literacy, and prepares students to thrive in a technology-driven future

Coding
Babies in Playroom

Kindergarten Coding, AI and Robotics Curriculum

The Kindergarten Coding, AI, and Robotics curriculum introduces young learners to the world of technology in a playful and age-appropriate way. Through storytelling, games, and hands-on activities, children begin to understand basic coding concepts like sequencing, patterns, and cause-and-effect using screen-free tools such as coding toys, color-coded blocks, and interactive robots. They explore simple ideas behind artificial intelligence by recognizing patterns, sorting objects, and interacting with smart devices. Robotics activities allow them to build and control simple robots, sparking curiosity and creativity. This foundational curriculum encourages problem-solving, logical thinking, and teamwork while making learning about technology fun and accessible for early learners.

Kindergarten Syllabus 

 3-6 year old

Unit 1: Introduction to Technology

  • Objective: Understand what technology is and how we use it daily

  • Topics:

    • What is a computer?

    • Everyday smart devices

    • How robots help people

  • Activities: Tech show-and-tell, draw your favorite gadget

Unit 2: Basic Coding Concepts (Unplugged)

  • Objective: Learn the foundations of coding through movement and games

  • Topics:

    • Sequencing (first, next, last)

    • Directions (up, down, left, right)

    • Simple problem-solving

  • Activities: Human robot game, coding card games, arrow block path game

Unit 3: Block-Based Coding (Screen-Based)

  • Objective: Introduce visual coding platforms

  • Tools: ScratchJr, Kodable, or Lightbot

  • Topics:

    • Drag-and-drop commands

    • Making characters move and talk

    • Creating short interactive stories

  • Activities: Code a dance, tell a digital story

Unit 4: Introduction to AI (Concept-Based)

  • Objective: Understand what AI is in simple terms

  • Topics:

    • What is AI? (AI as smart helpers)

    • Machines that “see” or “hear” (pattern recognition, voice response)

    • Examples: Siri, Alexa, face filters

  • Activities: AI picture sorting game, role-play AI assistant

Unit 5: Beginner Robotics

  • Objective: Interact with beginner robots and understand basic robotics

  • Tools: Bee-Bot, Botley, or Cubetto

  • Topics:

    • Giving commands to a robot

    • Making robots move and react

    • Simple obstacle courses

  • Activities: Maze navigation, robot story adventure

Unit 6: Teamwork and Creative Tech Play

  • Objective: Build social and collaborative skills through tech-based play

  • Topics:

    • Working together to solve problems

    • Sharing ideas and building together

  • Activities: Group coding games, build-a-town with robots, tech show project

🌟 Weekly Lesson Format

  1. Welcome & Tech Talk Circle

  2. Mini-Lesson (Story, Demo, or Song)

  3. Hands-On Activity or Game

  4. Reflection Time (What did we learn?)

  5. Goodbye Song or Sharing Time

Students

Grade 1Coding, AI and Robotics Curriculum

The Grade 1 Coding, AI, and Robotics curriculum builds on foundational tech skills by introducing students to basic programming, early artificial intelligence concepts, and beginner robotics in a fun, hands-on way. Students learn simple coding through block-based platforms and interactive apps, developing skills in sequencing, loops, and commands. They explore how AI works through pattern recognition, smart sorting, and basic data interpretation, using real-life examples like voice assistants or image-matching games. In robotics, students use age-appropriate kits to build and program simple robots that can follow directions or complete tasks. This curriculum promotes creativity, critical thinking, and collaboration, while nurturing curiosity about how technology shapes the world around them.

Grade 1 Syllabus 

5-6 year old

💻🤖 Grade 1 Coding, AI & Robotics Syllabus

Unit 1: Introduction to Digital Thinking

  • Objective: Understand the role of technology in our daily lives

  • Topics:

    • What is coding?

    • What do robots and computers do?

    • Tech in the real world (e.g., traffic lights, smart homes)

  • Activities: Tech scavenger hunt, draw your favorite robot

Unit 2: Unplugged Coding Activities

  • Objective: Build logic and sequencing skills without screens

  • Topics:

    • Step-by-step thinking (algorithms)

    • Loops and patterns

    • If/then logic

  • Activities: Coding board games, pattern path puzzles, “Human robot” instructions

Unit 3: Block-Based Coding (On Screens)

  • Objective: Learn to create digital actions using drag-and-drop coding

  • Tools: ScratchJr, Kodable, Tynker (Beginner level)

  • Topics:

    • Moving characters with code

    • Simple animation and stories

    • Debugging (fixing code mistakes)

  • Activities: Code your name, make a dancing sprite, animated storybook

Unit 4: Introduction to AI

  • Objective: Learn what AI is and how it helps people

  • Topics:

    • AI as a "smart helper"

    • How machines recognize patterns or voices

    • Examples: chatbots, face filters, smart assistants

  • Activities: AI vs. human game, AI emotion cards, sort and match game with shapes/images

Unit 5: Beginner Robotics

  • Objective: Understand how to control robots with code

  • Tools: Bee-Bot, Botley, Dash & Dot

  • Topics:

    • Giving robots step-by-step directions

    • Basic obstacle navigation

    • Understanding sensors (e.g., sound or light)

  • Activities: Build a robot maze, robot races, storytelling with robot movements

Unit 6: Creative Problem Solving & Tech Projects

  • Objective: Use coding and robotics to solve challenges

  • Topics:

    • Working in teams

    • Designing with a purpose

    • Explaining how tech solves problems

  • Activities: Mini group project (e.g., build a robot pet or helper), present to class

🗓️ Weekly Lesson Flow

  1. Welcome & Tech Warm-Up (Short game or video)

  2. Mini-Lesson (New Concept or Review)

  3. Hands-On Practice (Coding/Robotics/Unplugged)

  4. Reflection & Sharing

  5. Wrap-Up Song or Take-Home Challenge

Building Robot

Grade 2 Coding, AI and Robotics Curriculum

The Grade 2 Coding, AI, and Robotics curriculum deepens students’ understanding of technology by introducing more structured programming, practical AI concepts, and hands-on robotics projects. Students advance their coding skills using visual block-based languages, learning about sequences, loops, events, and basic conditionals. They begin to explore artificial intelligence by understanding how machines can learn from data, recognize patterns, and make simple decisions—often through games and real-life examples like chatbots or smart sensors. In robotics, students build and program beginner robots to perform tasks, solve problems, and respond to simple commands. This curriculum strengthens logical thinking, creativity, and teamwork, while laying a strong foundation for future STEM learning.

Grade 2 Syllabus 

6-7 year old

Unit 1: Technology All Around Us

  • Objective: Understand how technology, coding, and AI are part of everyday life

  • Topics:

    • What is a computer program?

    • What makes a machine "smart"?

    • Exploring real-life tech: apps, robots, smart tools

  • Activities: Tech hunt journal, match tools to tasks, class discussion

Unit 2: Unplugged Coding Challenges

  • Objective: Strengthen sequencing, problem-solving, and logical thinking

  • Topics:

    • Algorithms and step-by-step planning

    • Loops and repeated instructions

    • Debugging simple problems

  • Activities: Maze path games, loop pattern puzzles, fix-the-code activities

Unit 3: Visual Coding with Block-Based Programs

  • Objective: Use block-based coding to create interactive projects

  • Tools: ScratchJr, Kodable, or Tynker (Level 2)

  • Topics:

    • Events and commands

    • Using loops and conditions

    • Animating characters and objects

  • Activities: Code a digital story, animate a pet, make a quiz game

Unit 4: Introduction to Artificial Intelligence

  • Objective: Discover how AI learns, reacts, and helps people

  • Topics:

    • What is AI? (Simple definition)

    • Pattern recognition and sorting

    • Smart assistants (e.g., Siri, Google, Alexa)

  • Activities: AI guessing games, picture sorter, simulate a chatbot conversation

Unit 5: Beginner Robotics

  • Objective: Control robots using basic code and commands

  • Tools: Bee-Bot, Botley, Dash & Dot, LEGO WeDo

  • Topics:

    • Programming robots to move or react

    • Following paths and solving tasks

    • Using sensors and inputs

  • Activities: Code-a-maze, robot clean-up mission, teamwork task with bots

Unit 6: Design Thinking & Tech Projects

  • Objective: Apply coding, AI, and robotics to real-world problems

  • Topics:

    • Identify a simple challenge

    • Plan, design, and test a solution

    • Present your tech idea

  • Activities: Mini capstone project (e.g., build a helper bot, design a smart house), group presentation

🗓️ Weekly Lesson Format

  1. Tech Warm-Up or Brain Teaser

  2. Mini-Lesson (Coding or AI Concept)

  3. Hands-On Coding/Robotics Time

  4. Group Reflection & Debugging Session

  5. Wrap-Up + Take-Home Fun Challenge

Robot

Grade 3 Coding, AI and Robotics Curriculum

The Grade 3 Coding, AI, and Robotics curriculum empowers students to build on their foundational tech skills with more advanced coding concepts, real-world applications of AI, and hands-on robotics challenges. Through block-based and introductory text-based coding platforms, students learn to create interactive programs using loops, conditionals, variables, and debugging techniques. They explore artificial intelligence by experimenting with image recognition, voice interaction, and basic machine learning models, gaining insight into how AI mimics human thinking. In robotics, learners design and program robots to complete specific tasks, navigate mazes, or respond to environmental changes using sensors. This curriculum encourages critical thinking, innovation, and problem-solving, while preparing students for deeper engagement with future technologies.

Grade 3 Syllabus 

8-9 year old

Unit 1: The Digital World Around Us

  • Objective: Understand the evolving role of coding, AI, and robotics in daily life

  • Topics:

    • How apps, games, and machines use code

    • How AI makes decisions (basic input/output)

    • Technology at home, school, and in industries

  • Activities: Tech logbook, explore real-world AI examples (voice assistants, smart cameras)

Unit 2: Intermediate Block-Based Coding

  • Objective: Strengthen coding with more logic and creativity

  • Tools: Scratch, Tynker, Blockly

  • Topics:

    • Events, loops, and conditionals

    • Simple variables and functions

    • Debugging and project design

  • Activities: Code a quiz, build a simple game, animate a story with choices

Unit 3: Artificial Intelligence Explorations

  • Objective: Explore how AI works and learns from data

  • Topics:

    • What is machine learning? (Intro concept)

    • How computers recognize images, sounds, or text

    • Real vs. artificial intelligence

  • Activities: Teach-the-robot activity, pattern recognition games, sort and classify data like an AI

Unit 4: Introduction to Text-Based Coding

  • Objective: Exposure to beginner text coding concepts

  • Tools: Blockly-to-JavaScript bridge, Code.org, or Python basics (optional)

  • Topics:

    • What is syntax?

    • Writing simple commands

    • Transitioning from blocks to text

  • Activities: Create a text-coded animation or mini project

Unit 5: Robotics Foundations

  • Objective: Build and program functional robots for specific tasks

  • Tools: Dash & Dot, LEGO WeDo 2.0, Ozobot, or mBot

  • Topics:

    • Motors, sensors, and inputs/outputs

    • Robot navigation and obstacle avoidance

    • Coding robots with conditions

  • Activities: Build a delivery bot, robot rescue mission, sensor-based race

Unit 6: Design Thinking with Tech

  • Objective: Solve a real-world challenge using tech and teamwork

  • Topics:

    • Problem-solving with empathy

    • Prototype, test, and improve

    • Presenting a tech solution

  • Activities: Group project (e.g., design a robot helper, AI-powered pet), class showcase

🗓️ Weekly Lesson Structure

  1. Tech Warm-Up (Video, Game, or Challenge)

  2. Mini-Lesson (Concept or Review)

  3. Project or Practice Time (Coding/Robotics/AI)

  4. Reflection & Debugging Circle

  5. Wrap-Up & Tech Tip of the Week

Building Robot Vehicle

Grade 4 Coding, AI and Robotics Curriculum

The Grade 4 Coding, AI, and Robotics curriculum enhances students' coding, AI, and robotics skills by introducing more complex programming techniques and real-world applications. Students learn to write more sophisticated programs using text-based coding languages like Python or JavaScript, focusing on variables, functions, loops, and conditionals to solve problems and create interactive projects. They delve deeper into artificial intelligence by exploring topics such as pattern recognition, decision-making algorithms, and basic machine learning concepts, using tools that demonstrate how AI can learn and improve over time. In robotics, students design and program robots to perform advanced tasks, such as navigating obstacles, responding to sensor inputs, and completing collaborative challenges. This curriculum fosters critical thinking, creativity, and collaboration, while encouraging students to envision how technology can shape the future.

Grade 4 Syllabus 

10 year old

Unit 1: Technology in the Modern World

  • Objective: Deepen understanding of how technology impacts the world

  • Topics:

    • Real-life uses of AI and robotics

    • The role of programmers and engineers

    • How machines “think” and respond

  • Activities: Tech careers exploration, create a “tech around me” map

Unit 2: Advanced Block-Based & Intro to Text Coding

  • Objective: Transition from visual coding to basic text programming

  • Tools: Scratch, Tynker, Code.org, or MakeCode

  • Topics:

    • Variables, functions, and nested loops

    • Conditional statements and logic trees

    • Debugging multi-step code

  • Activities: Build a choose-your-path story, design a score-based game

Unit 3: Artificial Intelligence in Action

  • Objective: Understand how AI uses data to make decisions

  • Topics:

    • Machine learning basics (training data and predictions)

    • Ethics of AI (privacy, fairness, bias)

    • AI in health, transportation, and education

  • Activities: Create your own AI sorting game, train a “mini-model,” compare human vs. machine choices

Unit 4: Robotics with Purpose

  • Objective: Program robots to complete real-world inspired tasks

  • Tools: LEGO Spike Prime, Dash & Dot, mBot, Ozobot, or VEX GO

  • Topics:

    • Robotic sensors and real-time inputs

    • Programming for accuracy and precision

    • Designing robots for specific challenges

  • Activities: Robot delivery challenge, line-following robot, program a rescue mission

Unit 5: Design Thinking & Capstone Project

  • Objective: Solve a real-world problem using coding, AI, or robotics

  • Topics:

    • Define a user need or challenge

    • Design and test a prototype

    • Present solution with tech explanation

  • Activities: Group capstone project (e.g., smart classroom tool, AI weather predictor, robot helper), project fair or digital portfolio

🗓️ Weekly Class Flow

  1. Tech Spark (Quick Quiz, Video, or Icebreaker)

  2. Lesson & Concept Demo (Coding, AI, or Robotics)

  3. Project Time (Practice or Build)

  4. Team Reflection / Peer Feedback

  5. Wrap-Up Challenge or Journal Entry

Before I formed you in the womb, I knew  you.

Before you were born I set you apart. Jeremiah1:5

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